Re: Want to play a Kidnapping Simulator?

I like this, but it could be better. For one, I feel no pressure, in other words, its not getting my heart racing, its not making me feel like a victim. I think some things that could help this is engine sound in the car that gives the illusion of speed, some defined road noises that come into play for different surface types, e.g. asphault, gravel, etc. Light to moderate tire screeching around some corners. Some traffic on either side of you, and make it sound like the car is sort of weaving through traffic. I like the suggestion of convolution to make it sound like you're listening through a closed window, but getting clearer the more you move to that side, right now you can just get in the middle and listen clearly to both sides.

I think some of this might put you emotionally into the scene, get you involved, so you feel a stake in the outcome, and make you feel the role of the victim held captive. Though I do get some of this, if overdone could prove a touch unrealistic, for example, you're not going to be speed racering around every corner without attracting attention from the other civilians out there, or the police.

One other thing I thought of is they're probably not going to just throw you in the back of the car and take off, you'll have to be tied up so you don't try to open the windows, or doors, etc. So, maybe one mechanic could be that too much movement in one direction too fast could cause you to fall over, causing the soundscape to shift, and making it even harder to hear out of that side.

Also, you could ad a bit of variability to it, and thus, some replayability too. Maybe they might start arguing amongst themselves, and you could use their preoccupation as an advantage to work your ties loose or something. Perhaps you could then crack the guard in the head or something, like find an umbrella, or ice scraper or something and now the driver is freaking out, he can't really effectively drive and shoot a gun at the same time so you might have a moment to escape or something before you even get to the location.

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