Re: 6 Swords - Fantasy Adventure game for Amazon Echo
jjaquinta, feel free to post updates, we are all about games here and getting updates is nice,.
I'll hopefully be putting together db pages for six swords, and your other games soon (i've checked out a fair few alexa games, you can find the list in the articles room).
As regards six swords, I have found the bounties and temples, and love exploring the game and seeing all the different monster types, but at the moment I'm afraid I'm still feeling a bit lost.
I can wander around and whack things, but when I eventually found a bounty it was something waaaaay too tough to kill, and I can't improve my party because I can't get enough gold for better weapons, I also am not sure whether my party are using their current weapons optimally, eg, it would make sense to have a couple of people on ranged attacks and a couple on physical, but I don't know how much difference that makes in the game so far if any.
So a bit more info on tactics would be nice.
I'm also afraid I have two bugs. the news command doesn't work at all (another reason why posting updates might be nice). I've tried under updates, news, what is the latest news and Tell me the news you bloody moron! butg but none of them worked :(not that I expected the last one to but hay).
Likewise, neither rest, sleep, go to sleep nor any combination work, indeed I only know there is a rest mechanic in the game because Bookrage told me in another topic, at first I thoguht the messages about "your party should rest" were just flavour text.
I'm in the Uk so speaking with an English accent, but even when my wife (who is American), tried speaking it didn't work, maybe it is the language, since obvious, obviously I have the game set to English Uk.
I didn't notice any similar issues in mind maze, sub war or any of your other titles.
I'm looking forward to seeing more quests and content in the game, since currently as I said it probably feels more empty than it is.
One way to improve this which is quite simple is to make the game a bit more descriptive. At the moment there is no description of your surroundings other than it's basic terrain type, and no description of enemy creatures. I'd love to know what a fire beatle or a merlock looks like, and if the hills and mountains and light forests were more described, I'd personlly get much more of an explorer vibe from them and love to wander the world a bit more.
One expantion class you could consider which would both have the ability to change the game and to act as player rewards would be furniture, and similarly hazards in the wilderness or caves.
For example, if you sleep in a room with a bed you could recover more, while if you rest in a room with a magical book you could gain a little extra experience.
On the other hand, if you battle in an area with tangled bushes you might be damaged each round by the thorns, while travelling through the desert might take hp from your party, indeed looking into hunger and thirst and supplies, at least to provide a bit of basic travelling and that lord of the rings feeling of journeying in the wild might be nice (you already have made a great start on this with the weather).
I'll look forward to seeing where this one goes, ditto with starlanes, which I've also played and am ahving fun with.
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