Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
Hmm. I feel like a few more sounds would add to the atmosphere like door sounds if it's done correctly. It would be too much if a door sound like an opening door was repeated frequently but if it was added so that it played with 5 to 8 seconds of silence in between it could work. It's already slightly weird to hear the priest talking like he's dealing with others when there's no ambient crowd noise in the temple and assuming that he is entertaining other worshipers, wouldn't the door occationall open/close?
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