Re: Hypothetical Questions About Mud Building with Coffeemud Engine

1. Most likely yes. If you use copyrighted material in your game, and it is a non-profit game (that is, your not making any money off of it), then you either need to make a disclaimer saying that so and so still belongs to so and so, that you are not making any money off of it, and that so and so still owns all rights to the name; or ask the creator of the book, TV, etc. (i.e. the publisher) for permission. To be honest I'd recommend both.
2. Yes, this is possible. As explained in the archons' manual, you can copy pretty much anything with the copy command. So, yes, you could create, say, area0 as a template base for your other 100 areas, then copy it as area1, area2, etc. Alternatively, your idea would work. Coffee MUD does not see the map in a particular direction or way (i.e. linear vs. logarithmic), so you can create areas in any order you like, and link them however you like.

_______________________________________________
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Ethin via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : Mirage via Audiogames-reflector

Reply via email to