Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Ok, after play  the starter parts of the game, using a xbox controller, y have for now, only two small ovserbations cthat can been improved in the next updates, because are really small things.

Appart of that, i can't says any more, because the game is really great.

1. Add the option to use any key of the controller as modifiers keys (like alt,ctrl or shift) to give to the player the option to map more functions to it's controller. For example, a method to add smooth rotation with the right stick instead of check mana and stamina, but if your holds one of the arrows in the pads you can use the stick to check these stats. or something similar that player wants. I suggest that, because have the smooth rotation (like mouse movement) in the control is a necessary feature to have a better navigation with the control.
2. add filters to the snapping interact navigation (ctrl+arrows, or l/r buttons). I'm saying  that, because with the default action of them, the character, only points to usable interacting objects. For example, only appears a bed on the list if the bed contains other objects or give to you some action to do. When you want to explore, give the option to point, including unusable objects in the room will be a great option to the explorers, or player that don't want indirect help of the game. So, with the current filter, you can know that some object contains some interesting, because appear in the list. if don't appear, well, isn't part of a constructed way, or simply don't have nothing.
With this think, consider add to the these snapping interactable objects the doors. If you don't know where are the doors, or you know, but the room is... with a estrange pattern, well, you can loose some time only finding the door.

And for now, i think that these are all the suggestions that I can make tongue

For now, all the other is very well, and awesome.

¡thanks for your great work!

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