Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Just an aside about gear:

See, I actually have the opposite problem. I find all this heavy gear that will slow everyone except a warrior down horribly and heavily penalize magic use and whatnot. I played my first go-round with a warrior, so I was never short of gear, but if I wanted to kit out Simeon or Mathias, there were issues there. No, there is really no magical shopkeeper - try Ignatius though, for the closest equivalency - but magical characters are going to be more frail by nature than melee, that's just the way of it. Some of the lootable pieces from locked display cases are freaking amazing for magical characters, and in time I think you'll find that you're geared up just fine. Good luck equipping Mathias in such a way that he can use his healing magic though, whenever you get there.

Just popped off a rather lengthy email to Out of Sight Games detailing bugs and a few other things I've found. Here's hoping it helps.

Remember, folks, if you have speech logs/other proof of bugs that you suspect are unique, please email them instead of just slapping them all up here on the forum. It's fine to ask if such-and-such is a bug if you aren't sure, but if you're certain, and if it's not something that's been mentioned at least a couple of times before, please let them know. If we want this to be the game it deserves to be, then we need to essentially act as the final sweep that beta testers normally do in order to stomp out the last of these pernicious little bugs.

I'll report one here now though, in case any of you find this by accident.

slight
spoilers

If you do Hope's quest, talk to Liam and then come back to Hope to finish the quest, don't talk to her again, whatever you do. You'll get into an empty dialogue box with no way out, and you'll have to close and restart. If you maybe hadn't saved in awhle, that's going to suck.

spoilers
end

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