Re: iOS text game, A Dark Room, update released

@SLJ thank you for the warm welcome. I've really struggled with the description of the game in the App Store. An important part of A Dark Room is the element of surprise when you first start playing. You have no idea what you are getting yourself into. I wanted the game to spread by word of mouth, but I do understand where you are coming from given the array of good and bad games in the app store. Can you think of a description that I could put? I don't want to give away too much of the game, but at the same time, do want lots of people to download and experience it.

@SLJ @Dark I took some time this morning and made a few minor accessibility tweaks. I have submitted it to the App Store (it takes anywhere from 5-10 business days for version 1.3 to release). More extensive tweaks will come in February.

The List follows:

1. Changed history label to speak recent history as opposed to it just being an accessibility hint. It seem that many disable "Speak Hints" under the VoiceOver options.

2. Fixed the bug where the Dusty Path would not show up.

3. Minor tips in the end game sequence, letting the player know that there is nothing to interact with and just to sit back and relax.

4. Added a hint to an alternate ending once you've beaten the game.

URL: http://forum.audiogames.net/viewtopic.php?pid=161218#p161218

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