Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games

Then email them and tell them of your issue. Don't mention it here, where they'll have to dig through things.

Okay, for those of you stuck on getting into areas like bluffs or ridges or knolls.

Follow walls. Or in this case, barriers of any kind. As soon as you hear openings, follow those too. If they dead-end, retrace your steps and try again. If you do this, you will absolutely not fail to find your way into these bandit camps.
If you really want more help, press the m key, and bring up the map. Navigate around the map using the arrow keys. This lets you explore almost as if you were walking even though you aren't. You can navigate all sorts of twisty little passages with the cursor, and the game will announce what is on the map as you pass by it. You should, if you're diligent, be able to find your way to just about anything this way. Once you've found whatever it is you're looking for, set a custom beacon with control+b, exit the map, then hit control+b again and select Map Marker as where you want to go. The game will then lead you there by the most direct route it can detect. I used this in a few places, and it never steered me wrong.

This game is tricky when you're first getting used to it, but there are more than enough tools that you should be able to get where and what you want with a little diligence.

I hope this helps a bit.

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