Re: A Hero's Call: an Accessible Fantasy RPG from Out of Sight Games
General note about navigation and quest difficulties: I definitely get that it can be frustrating when you can't figure things out. However, I hope that the sense of accomplishment when you do figure out what's been giving you trouble makes it all worth it. We tried to find the appropriate balance between "hand-holding" (i.e. doing all the work for you, such as with automatic beacons), rewarding logical reasoning and exploration (i.e. maybe you need a beacon to something involving Farhaven's spiritual history, so you think to ask someone who might know about Farhaven's spiritual history, or read some books about it, and get rewarded with a beacon), and plain old free-form exploration (i.e. you really just stumbled upon a thing as you were roaming around in a new area). Some players will wish we'd leaned more one way or another, but I hope the end result is rewarding, no matter where you fall on that spectrum.
***Pro-tip for navigating the graveyard (and elsewhere)*** Your forward scan is your friend. If it reports a fence between you and an item, then you can't go straight to the item. But you can walk along the fence in question until you find an opening, then go through it, and then you should have a straight shot to that item. The trick with navigation isn't to try to navigate directly to object X. It's to know that object X is in a particular area, then try to find the way into that area, then navigate to object X.
***Minor spoilers for Mines*** I owe an apology to anyone who's had difficulty because of fighting the hydra before the quest. We decided this would be more realistic since it's not like the hydra would only attack people who have a particular quest (I don't know, maybe he knows what's up). But we now realize that this means you can miss out on important directions, and that's no good. Will be fixing this in a future update so that encounter doesn't trigger before the quest line is at the appropriate point.
@Loxias #1076: That's awesome. May we post a copy of that file on our website, with your instructions? We'll credit you however you want to be credited of course.
_______________________________________________ Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector