Re: Research: Game Audio in Audio Games

@ianr
XAudio2 was somehow slow and performed rather poorly. It doesn't provide a lot of intelligence and therefore doesn't seem to be worth the effort. OpenAL/OpenTK seems to be your best bet if you are committed to invest a lot of time and effort. It's low level stuff and if you are like me not a professional programmer this will most likely cause you severe headaches. Even if you are and use it to the fullest of its capabilities there is still the inherent problem with HRTF itself. It would ideally need to be fitted to the individual person or the advantage over a simple left/right/distance implementation of sound is not high enough to warrant all the required work. Differentiating sounds behind and in front of you is already hard enough in real life where you move around your head. In static unmovable headphones it is in my opinion just not possible to do it in any sensible way that works without specialized headphones. Using surround sound currently seems t o be the way to go. If you use it together with surround sound headphones then that is probably just as good as real HRTF.

URL: http://forum.audiogames.net/viewtopic.php?pid=161351#p161351

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