Re: sound shooter in C++. A problem

Hi,
so, first, libraries are great, but I recommend to don't be crazy about them. Sometimes a small your own writed physics functions can:
a. Fulfill your needs in easier and more efficient way than a library or third party game engine
b. run faster than a massive library with many functions you actually don't need.

Then, the situation is easy. If you want to use a physics library or game engine, then you don't need to know math for your described tasks, it will do them for you.
If don't, then is there another way to go on. You developed in bgt before, am I right? In that case, you can grab the code from Rotational package by Samtupy, it is perfectly usable for your game. Or, better said, it is perfectly usable for 2d game like Swamp or Rtr, for an 3d game, Samtupy coded according formulas incorrectly, so it can't be used.
Luckyly, me and other coders have coded each his own way to manage this, so I can send you proper methods if you're interested.

Best regards

Rastislav

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