Re: sound shooter in C++. A problem
@ post 13, you would know if you would stick with one language and explore is features rather than switching every 2 milliseconds.
Having said that you can go search online, and you'll find that many games use python in their backend or in their game logic. So don't come and say to me that doing games in python will not be performant.
I could be wrong, but I'm sure you can make a game with python which performance is good. If you don't want python, that's fine. But fucking get stick with what you want to use, or you'll end in doing nothing lol. You want to use c++? fine, stick with it.
But I know, that in like 2 milliseconds you'll do an other post about using an other particular language
If you found me rude, I am sorry, just trying to raise my point.
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