Re: game development: sounds/music

thanks all for the information. I'll keep a hole on all these sites and use the paid versions as fallbacks to anything I can't get.

Also: I am aware of BGT. I find the licensing costs insanely high and I'd much prefer to develop in c++. Thanks a lot for pointing it out. I also have something that is somewhat like BGT, but which I feel will have a lot more popular support. I won't say to much, but I plan to release it within the next six months or so.
Thanks,

URL: http://forum.audiogames.net/viewtopic.php?pid=162063#p162063

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