Re: Star Conquest soundpack?

found the problem. turns out I was using one of the default sounds in the VIP mud sounds folder, which apparently not everyone has. I'd update the links on the previous page, but my DB is currently giving me issues so here's the quick solution.
Go into the combat.set file, opened with notepad if you didn't know, and do a word search for TTA. delete that line, and replace it with this.
#Trigger {TTA: * contact: *} {#Sub {%1 (%2)};#play {star conquest\ship\misc\boop2.wav}}
Relatedly, pretty excited about the new soundpack. this one definitely does not have original sound design.

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : ironcross32 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : potterspotter13 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : nightshade via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Luciana via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : matt1211 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Luciana via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : Luciana via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : rashad via Audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : drums61999 via Audiogames-reflector

Reply via email to