Re: SoundRTS, a real-time strategy audio game
拓海 wrote:
Is the future development direction canceling the concept of the square?
Only distance concept
I don't know.
Maybe units would get the order to move to a point and stay in a circular area around this point.
But how would a completely "natural" map be played? how would the player detect strategic points?
Maybe it's possible. Eventually in a small new project, a "proof of concept" project.
The short-term direction is to continue to optimize the game for speed while freezing features and calling it 1.2 alpha 11.
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