Re: SoundRTS, a real-time strategy audio game
Hello sound mud, i have a feature request. Please can you add a thing so you could write down in style.txt something attackdist filename, so when launchattack happens and when you are not in the same square as the unit that launches an attack you will hear a dist shot that you specified in attackdist, like in some warfare mod you'd hear the dist sounds of weapons. There should be a limit also. Also i have a question, what exactly does universal notification and alert? and what does the damage radius and splash 0 or 1? does it mean if i'll set a damage radius and won't type splash 1 it won't affect the units in that damage radius?
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