Re: SoundRTS, a real-time strategy audio game

I always wanted to solve a problem
If 10 farmers are mining, I want some farmers to build buildings, but mining farmers will stop to help.
The priority of the peasant’s task needs to be adjusted.
When there are no tasks
1. Determine if there is a mobile combat unit that needs to be repaired.
If the conditions are met, choose to perform the repair.
2. Determine if the farmer is under attack.
If the conditions are true, choose to escape or resist according to the current mode.
3. Determine if there are any buildings that need repair.
If the conditions are met, choose to perform the repair.
4, to determine whether there are resources available for collection
If the condition is met, choose to execute the automatic acquisition command.
5, waiting for the order.

When farmers are collecting resources
1. When the building is attacked, the farmer needs to interrupt everything to repair the building.
2. When the peasant is attacked, choose to escape or resist according to the current mode.
Other than this
No matter what happens, farmers must maintain their current tasks.
Unless the current task ends
Otherwise, the farmers will not take care of anything else.

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