Re: SoundRTS, a real-time strategy audio game
but If you move to a nearby square and start building, it’s a bit wasteful, And greatly lengthened your defensive range, which is very unfavorable.
hello @拓海
About your post 290, well, you can do that, the only that you have to do, is perform a manual selection of the peasants that you want to use for build.Example:
You have 10 mining peasants, so, if you want only use a quarter of them for build something, press shift+e, select all of them in the square, next press (if I am not wrong) 4 for select only a quarter of the previous selection, and next, perform the build task.
If you want a more detailed selection, you can select with e one by one the peasants that you want to use for build; move to the nearby square, and after that, go to the nearby square, select with d, and you have in selection the workers that you want to use for building.
Sounds tricky, but really you can do that in less than one or two seconds.
Respecting the automatically selection of peasants tasks, if you ask to me, really I don't want them, or add that with a new option, like to start automatick tasks.
But the default option is that a peasant do nothing unless you order it to do something.That is for now.
Thanks for all!
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