Re: an interesting article about accessibility in virtual reality
Well, that can be done in many ways. 1, you would have a really good reverb and 3d audio digital signal processing system that would make the sounds of your person reflect off of stuff like in real life, which is probably the hardest of these to do, 2, something like in swamp or A Hero's Call, where you have a radar that makes noises or speaks through TTS to tell you what's around. That's all I can think of
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