Re: an interesting article about accessibility in virtual reality

Well, that can be done in many ways. 1, you would have a really good reverb and 3d audio digital signal processing system that would make the sounds of your person reflect off of stuff like in real life, which is probably the hardest  of these to do, 2, something like in swamp or A Hero's Call, where you have a radar that makes noises or speaks through TTS to tell you what's around. That's all I can think of

-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : techmaster20 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : CAE_Jones via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : Diegogaribay via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : connor142 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : magurp244 via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : kool_turk via Audiogames-reflector
    • ... AudioGames . net Forum — General Game Discussion : karate25 via Audiogames-reflector

Reply via email to