Re: SoundRTS, a real-time strategy audio game
I came up with a way to design river terrain.
First we make a skill.
This skill can only damage ground units and has no effect on the flight unit.
Then we are design a unit that will immunize this skill.
Then we add this skill to the map editor.
When writing a map, the player can place the skill in any square.
This skill is permanently on the map and will not disappear.
Then we look for the sound of a river as the sound of the skill attack.
Then a simple river topography is formed.
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