Re: SoundRTS, a real-time strategy audio game
Hello soundmud!
First thanks for the new updates!
And omfg @拓海 you ask too much features at the same time... xD
I have only a question. the automatick repair is mandatory, or you can tell to peasant ignore that feature, for example, giving them a imperative option.
Like, you command your farmers with a imperative option to mining a mine, and these farmers won't automatically go to repear a damaged unit and / or building when is damaged.
For me (and is my option) I don't want break my resources line in any moment, so for me a peasant that is mining I don't want that them go to repair; only if I command them manually.
Of course, that is a strategy decision, so, the feature is good, but is interesting have the option of enable, or disable it on the game.
That is all for now; thanks for the updates !
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