Re: Flexible survival soundpack announcement and question

There is a setting for a briefer combat display, but it should all be text, there is just lots of it, though since combat is entirely %100 turn based that doesn't matter as much. Sounds for powers would be cool, but yee gods there are lots of powers ;D.

What would be helpful in flexible survival terms would be a soundpack which could reduce some of the combat output, just letting you know who used what power when, and for how much damage, after all you can check resistances etc with  the status command.

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