Re: Creating an audio game using Sable, by Ebon Sky Studios
This sounds really fantastic! I have a few questions.
You said that the maps also had a height or z axis. Does this mean maps can be truly 3d, as in forward, backward, left, right, up, and down? If so, this is fantastic and opens up all kinds of possibilities. Do you have plans to introduce a falling system? How about traps? Is the combat system turn-based or can you configure it to happen in real time?
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