Re: Creating an audio game using Sable, by Ebon Sky Studios
Hi everyone,
As ever thanks for all the positive comments, and below are a few more answers to questions which have come in:
-@ number 34, so to answer a few of your questions:
-Yes, Sable does support a Z axis, but at present the player can only move up and down the Z axis at specific points such as things like stairs, doorways etc.
-there isn’t a fall system in place due to the way mentioned above in which we currently handle z axis navigation
-traps can add an interesting mechanic to an RPG, we’ve played around with a couple of prototype ideas for traps, but can’t say at this stage whether they will make it into the final release or not, so this is one of those areas we’ll have to wait and see.
-as for the battle system, Sable only supports a turn based system for battles.
-@ number 35, I didn’t think any of the final fantasy series were playable by someone totally blind, but as a huge FF fan, I’m really intrigued as to how this would work. I don’t want to veer this post off topic with final fantasy stuff though, but if you want to drop me an email off list I’d be really interested to know how that works. You can reach me at my personal email paul.lemm@sky .com and like I said I’d be really interested in how this would work
-@number 36, i haven’t ever used RPG maker, but I think that the mechanic you mentioned where you can see how their game was made and edit it once you’ve completed it is a very clever idea. As mentioned in a previous post, we want to release two games created using sable before we release the development tools, this will give us a chance to hone sable before its release and hopefully show everyone what can be achieved using sable. We probably wouldn’t include something which would let you edit these games, but I think when we release sable it could be a great idea to include a few recreated maps for people to play around with and test stuff on to give an idea of how stuff works. Again can’t promise this will definitely make it into the final release but it’s a really good idea and definitely something the team here will discuss in more detail.
Again huge thanks to everyone for all the interest in the project and some really great questions too
The Ebon Sky Studios Team
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