Re: Does instantiantion of soundpool class make real sense for you?
Depends on lots of things, but in short: yes. You can have different pan_step, volume_step, max_distance, etc with each pool.
Does this make sense with a first person game, or the all-too-common low-scenery side-scroller? No, not really. However, we're not making just those.
And someone did mention a good case even for first person realisticamabobs: extra distant sounds. FWICT, even mainstream libs don't handle this sort of thing well without some fiddling. Rolloff, perilax, max distance, filters, etc, etc.
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