Re: Dynamic Deck engine with sample game, by Aprone
Hmm, I'd use next card, but doesn't it require you to have at least one of that card in you're deck?
Sometimes I'd just want absolute control over what card is drawn next.
Edit: Also, can you add the option to add and remove cards based on the type?
For example in the Swamp campaign, there are some starvation cards at least 1.
You could set multiple comma separated types in the types line for each card, then put these types in to a add, remove, or remove all scripts like this.
[add=resupply][add="supplies"]
You could enclose the types in quotes or something.
What do you think?
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