Re: SoundRTS, a real-time strategy audio game
There is no other rule. If both distances are the same, one side will be picked, always the same side.
At some point shipyards will be built only on the coast, and will be present on the border, like a wall, but it's a bit tricky to do.
Maybe right now I can allow the player to select a sub-square so the shipyard will be moved to the side that the player wants.
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