Re: SoundRTS, a real-time strategy audio game
@bcs993
The AI changed. If I remember correctly, the "attack" command will do nothing if the AI is already in constant attacks mode. If the AI estimates that it isn't strong enough, it won't attack. This was used to prevent the AI from doing stupid things, but the result is not necessarily fun. Maybe I should add an "audacity" parameter to the AI. The AI might need a complete rewrite anyway.
@Tablen
The server also needs port 80 to talk with the metaserver, that's all.
For the moment, this forum topic, the soundrtschat mailing list, and the development blog are the places with the latest news.
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