Re: Ripping Sounds from Games?

Every game engine is different and they each store sounds and music in their own often proprietary containers. There is no way to make a generic tutorial for it because there is no generic way extract audio from games. For approximately more than half of them it isn't possible to extract audio without first breaking some encryption and/or programming specific tools for the job. In order to write those tools you would first need to analyze and reverse engineer the file or container format. It would probably take anywhere from 10 to 50 hours of work and very good programming knowledge for one single game. In one third of the cases you get lucky and the audio files are in a common format inside a common container. However, they never use the proper file extension so you'd have to run a file type analysis to find those files.

URL: http://forum.audiogames.net/viewtopic.php?pid=163473#p163473

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