Re: CVAA Accessibility Rules Now In Effect

I'll put in my two cents, for what they're worth. Someone can correct me if I'm wrong,but when customers are dissatisfied with a company they either (a) complain to the management or (b) find a company that meets their needs more adequately. Now, blind gamers have repeatedly complained to Sony about the lack of TTS functionality outside of the US. Sony has stated that they can,or  more likely will not, do nothing about this situation. So, complaining to the management hasn't worked. That leaves option B. Not so long ago  expanded functionality of Narrator was limited to the US, admittedly because  the features were in beta, and Microsoft usually limits its beta products to the US before making them widely available internationally. Now that Microsoft is making steady progress with making their game console accessible, the reasons not to get one are diminishing steadily. At some point, the only reason not to get an XBox console will be down to consumer preference, rather than accessibility. Do the people at Sony know this? Yes, of course they do. Do they care? Probably not. Sony is popular enough in the mainstream market that the loss of blind customers would have no impact  on their overall business. Furthermore, as someone pointed out in a recent topic, Sony is based in a culture where  blind people are limited to a small niche in the community (incidentally, that is true of quite a few countries, the Bahamas and many countries in the Caribbean being pretty good examples.) SO the attitude of the game devs who work with Sony may actually be as dismissive as it  seems. Is this right? Fair? No. It simply is, and while we should all speak  out against such practices, entitled whining will alienate the very people who need to hear our voices.

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