Re: SKULLGIRLS - fully accessible mainstream fighting game [PC]
[[wow]], this sounds spectacular. For those who have tried the accessibility features, I would assume you would disable your screen reader and SAPI reads the text? I saw that say tools has support for jaws/nvda etc. I have a huge issue with steam however. I would gladly pay for this game accessible or not since system requirements seem pretty low and I always love a good 2d fighter. However I am a little old fashioned in that I don't want to be tied down to a half accessible client in order to even obtain the game in the first place. I would rather just have the game on a disk or as a download and just use a registration code. Security isn't an issue since back in the day GMA tank commander used your hardware ID as a piracy blocker. If an older audio game for the blind could do something like that, surely an indy developer could as well. I just wanna connect my controller, sleep/disable screen reader, hit enter on the
game.exe file and have fun. I use to do that with mortal kombat 4, street fighter alpha etc through menu memorization. If someone can, please let the developer know that steam distribution is far from ideal for a blind player and if they are putting work in to accessibility and expect the blind to purchase and advertise that fact, they should consider an accessible distribution method as well as having an accessibility mode start menu/desktop shortcut. This could be such a huge step forward for mainstream game accessibility, demonstrated at game developers conferences, blindness conventions in the united states, written about on various blindness blogs/podcasts/magazines, who knows. But with out an accessibility framework from the ground up, this may perhaps go nowhere.
Ok, rant on steam and other things is over.
URL: http://forum.audiogames.net/viewtopic.php?pid=163537#p163537
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