Re: About C#. Keys
@Ethin: well, show me just one your game to prove what you're saying. Otherwise sorry, but i can't take your words seriously. I have been helping with Eurofly development and I will tell you few things:
1. Eurofly runs with full guy event loop. Yes, that's true. it doesn't use any game development framework, i'm not sure if there are any for Delphi.
2. It is made of Window classes as i recommended in my answer. it can't work just in your head, but in practice it works perfectly and allows programmer to write highly flexible code.
Yes, if you want to write a game with 3D graphics rendering, then it is worth thinking about using some kind of game framework, because it should be optimized to do this in shortest possible time using every available computation resources like cpus, gpus etc.
But if you want to develop just an audiogame, what was original question, then this is rather overkill.
Even Swamp for example didn't used any sort of game framework if I know right, Aprone has coded everything from movement to sound positioning himself and it works perfectly.
So, seriously, before you write anything about game development, please try out to write at least one game yourself. Better some more massive project like RTR or Redspot. You will find out, that many things in reality simply don't work as you're saying.
Best regards
Rastislav
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