Re: Unity accessibility for the blind and visually impaired
That makes sense. Yeah, what I would like to get done with Godot has the unfortunate downside of taking several people to do, and by that token, we might as well take the underlying important engine stuff, and recreate the UI and related tools. I don't know. In any case, I would like to finally see an engine around here that isn't just pure script writing. Something that doesn't require re-inventing where ever possible. I guess if we got enough people together with enough knowledge to do so, we could all try creating our own engine. LOL!!!
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