Re: why developers should port their games to the Mac
In the end, it comes down to these facts:
* developing for multiple operating systems results in more development times if you don't have cross-platform capabilities in mind from the get go.
* developing for Mac always requires a Mac itself, even though it might just be to debug and test things in certain cases. Even though you can probably do this via a virtual machine from within Windows to, its more convenient if done from a real Mac, which is rather expensive.
* signing packages and apps requires you to access a developer account from Apple, which itself doesn't cost only $100, but $100 per year.
So, in the end, if you already happen to possess a Mac and maybe even got the Apple Deveoper ID already, it shouldn't be a problem for you to port your games to Mac or even develope them especially for that platform, but if you don't, its utterly expensive and no, the few Mac audio gamers won't compensate the pre-investment necessary to make the game available for that platform in this case, even if its a commercial game.
Don't blame the developers here, its Apple who does things unnecessarily hard for developers here. If Apple wanted to enhance the developer's user experience here, they would improve the cross-platform access so that you can build Mac apps natively from windows so that you don't require a Mac to do this, or even reduce the Apple Developer costs, but nope. The developers shouldn't be the ones to be blamed here.
Best Regards.
Hijacker
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