Re: Creating an audio game using Sable (video 5), by Ebon Sky Studios

Hmm good point on quick save, maybe an auto save feature then that saves the last 5 or ten map changes? Something user configurable if the map files are large, separate from the normal save. I think that's how some audio editors manage to let you undo previous mistakes even when reimporting the project...
It's okay if auto draw isn't a thing, but maybe you could make it possible to hold down arrows and space at the same time and do it that way?
Speaking of which, is their a way to move forward continuously by say, pressing control or shift while moving? a way to quickly move in large corridors or rooms without guessing coords is pretty nice and saves your hand the pain LOL.
That's really awesome about the jump to object thing, it seems very useful indeed.

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