Re: Interest in an open source vocoder library?
Will I need to modify my C++ adaptation of the shell as well? I'd rather not get too far out of date for this one. Either way, making a VST for this shouldn't be overly difficult to do -- the WDL toolkit provides ways of doing this with VST3. The problem is that that way passes audio samples as double* and not float*. The vocoder expects float*, so there is the possibility of losing data -- possibly important data too. The other issues, of course, are getting a carrier and modulator. I'd love to help make VSTs like this though -- I've always been interested in making VSTs, but it always seems difficult to do. Perhaps I'm learning it wrong or following the wrong tutorial.
-- Audiogames-reflector mailing list Audiogames-reflector@sabahattin-gucukoglu.com https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector