Re: discworld mud

Some tips.
Firstly, certain guilds are easier than others, and certain guilds are better than others. For example, the warriors guild, while very easy, is a complete bust once you hit the mid game as all you can do is fight, which is what everyone else can do; you have no marketable skills. The best guilds for newbies are probably thief, because you can make boatloads of money once you hit the mid game, and wizard, even though it takes a bit more time to grasp because you can get pretty powerful pretty fast (it's possible to be soloing areas with 4 days of play time that give 30 day warriors difficulty if you're an expert player who knows what they're doing, just to give you a sense). Priests and witches are pretty neat too, but I'd stear clear of assassins because they require you to go PK at a low level, which will realistically suck as a newbie.
Finding things is one of the hardest things in game, although the wiki has a half finished text map of some of the cities on it's accessibility page for basic orientation. part of the disc experience though is going to be getting so hopelessly lost that you've got no idea where you are. 50 room long streets with many intersections are not uncommon.
What might help are a set of plugins that were created by a discworld player named Quo which, while designed for sighted players are semi usable. they allow you to search for a particular shop/street ETC and generate a speedwalk to that place. you can find them by refering or fingering the player, it should be in there somewhere. Don't forget to add in the standard mush accessibility plug ins yourself.
If you really get stuck on things to do, the wiki has complete solutions for all quests, all of which give you tuns of experience and some of which give you money. Each guild has a bunch of websites created to help you understand it's specifics, which you can find either on the guild page on the wiki or by asking around in game.
If you start in Ankh-Morpork, you can get a talker by going two south, two east, and south of where you start out at the bar of the mended drum.
Players tend to be very helpful, but it is worth noting that DW is one of those games where many people log in to idle and be social rather than to actively play a lot of the times, I can think of at least 10 players who are often logged in and actively chatting but probably haven't left the room they're in for literal years. It's one of those games where the newibie experience is very sucky if you're not the kind of person who makes friends quickly, because otherwise you end up wandering around confusedly grinding away with no idea what you're doing.
Personally, I haven't played in years, but I've been debating creating a new character and seeing where things go, so if I see any confused newbies around I'll see what I can do.

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