Re: Ideas for an Arcade Game?
I'm not sure on beatemups myself, whenever someone tries to create one the attack and damage rules are always the same, you have a weapon which insta hits whatever is in range as soon as you press the button, and enemy attacks will always hit you if they're close enough.
Why someone doesn't mess around with weapon range and with speed of attacks, both for you and your enemy I don't know. Indeed its interesting that games have had attacks with a slower over all rate of fire, but not a time difference between launching the attack and it connecting.
Bk3 went some way to trying to solve this problem with the sword and hammer and so on, but there is definitely more that could be done, particularly in terms of enemy attacks.
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