Re: Would you like an OCR feature in Narrator on the Xbox? Please vote
@6
I don't know much about the architecture, maybe it's like windows going into sleep mode or something, i.e. memory state maintained instead of closing and reopening.
But either way, what I said is true. Narrator can't run when a game does, that's why the text to speech API exists. When a game launches the system surrenders most of the system resources over to the game.
From a technical standpoint I don't see why it couldn't take an image of what's on the screen and stop the game from running while it processes and reads the result. But I still think it's a bad idea.
I assume hacking around with OCR wouldn't be your dream scenario for how accessibility of UI should work in mainstream xbox games? What would your dream scenario be?
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