Re: Crazy Party: mini-games and card battle! (beta63)

Certain cards generate Bleeding cards. If you have a bleeding card in your hand, or more than one, and you're hit with a contact move, one of those cards will be used up. You lose 1HP, then two Bleeding cards are generated in your hand (so you basically use one up, get two, with a net increase of one). So as you keep getting hit, there are more and more Bleeding cards in your hand. of course, you can junk them, too, but once your hand gets big enough, there's simply no point.
There are different strategies you can use. For instance, you can use Blueblood to give yourself a high attack boost for a short time, or Blood Loam to heal HP, or various other things. If you fill your opponent's hand with Bleeding cards, you can do all kinds of nasty things to them as well. My favourite includes Bloody Panic (generates fear based on how many bleeding cards are in the target's hand), Shock from Terror (does damage based on how scared the target is), Enlarge Sore (immediately doubles the number of blood cards in the target's hand and does proportional damage) and Bloody Meal (does damage to a foe based on the amount of bleeding cards they have, then heals you for the same amount). It's extremely hard to stop when it gets going, though there are a couple of cards that will interrupt part or all of the strategy. Thankfully, my deck can just straight-up murder you with damage too, if I'm careful, and I could probably make that even more a thing than it already is.

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