Re: How should mainstream developers make interfaces accessible?
@7 it's a system API as there aren't enough system resources available to run narrator while a game is open, consoles don't really do multi-tasking! But who knows what the situation will be with the next gen of consoles, they're apparently being announced at E3. There's also the between approach, a game running its own in-game platform agnostic speech synthesis as in The Division 2.
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