Re: How should mainstream developers make interfaces accessible?
I do find it interesting that everyone so far has prioritised ease of navigation rather than voice recrordings that feel part of the game world.
Not because I don't get it, I totally understand the reasons for preferring synthesised.
But because of those FREEQ players who preferred the immersion of the recorded voiceovers, in situated that the hadn't been anyone commenting or voting who has shared their views.
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