Audio Fortress 2
Download here: http://gamereference.org/AudioFortress2.EXE
Audio Fortress 2 Read me
Version one zero
To jump to a chapter listed in the following table of contents simply search for the number with a single star character in front of it.
*1.0 Table of Contents
2.0 About
3.0 Features
4.0 Key bindings
5.0 How to play
6.0 Troubleshooting
*2.0 About
Team Fortress 2 is a free to play game developed by valve. This first person shooter pits two teams against each other in different play modes like capture the flag, king of the hill and others. You choose one of nine classes to play, each of them with their own attributes, weapons, strenghts and weaknesses. The game itself is fairly easy to pick up and play because it is focused on fast and furious game play and less on strategies or tactical decisions. Unfortunately the game interface, the menus and everything else outside
of the game is highly inaccessible to blind or sight impaired players. Fortunately the game is very open to programmers, modders and players. It allows very flexible configuration and even contains its own scripting language. These capabilities can be used to overcome most if not all of the problems that sight impaired players face. This tool here tries to make all those changes automatically to create an enjoyable listening and playing experience with the game.
*3.0 Features
Checks if steam and team fortress 2 is installed
Installs all the scripts needed automatically to your game
Launches the game, directly loads you into a level and skips most menu
Disables or lowers all graphical settings to a point where the game should run on almost every computer
Rebinds all your keys to a simple layout
Creates commands to switch difficulty, levels, gamemodes with audio feedback
Adds comfort functions to add, change, remove bots, respawn and exit
Allows you to lock your mouse along the vertical axis so you always look straight ahead
Reconfigures your game to be generally more accessible and easier to play
*4.0 Key bindings
a, move left
s, move backwards
w, move forward
d, move right
e, lock or unlock your mouse along the vertical axis. You will hear yes or no whether it is locked. Locked by default. Note that locking can turn you around the horizontal axis.
q, reload, not every weapon uses this
space, jump
mouse 1, primary attack
mouse 2, secondary attack, not every weapon uses this
wheel up, next weapon or item
wheel down, previous weapon or item
Escape, go to or return from menus, cancel dialogs
F1, open the console, for advanced users
F2, change your class, press 1 through 9 to select
F3, kill yourself, if you are stuck or lost
F4, exit and close the game
F5, add one bot to the game, they are added to whichever team has the le
ast players
F6, remove all bots from the game
F7, Toggle the bots between melee only and gun mode. You will hear yes or no whether it is enabled. Default is melee.
F8, Toggle the bot difficulty between easy and medium. You will hear yes for easy and no for medium. Default is easy.
F9, load the viaduct map
F10, load the lakeside map
F11, load the badwater map
F12, load the barnblitz map
1, select item or weapon 1
2, select item or weapon 2
3, select item or weapon 3
4, select item or weapon 4
5, select item or weapon 5
6, select item or weapon 6
7, select item or weapon 7
8, select item or weapon 8
9, select item or weapon 9
0, select item or weapon 10
*5.0 How to play
Like most first person shooters your goal is to shoot persons. Team Fortress 2 is very much focused on online multiplayer gaming. The default settings of Audio Fortress 2 change this to an offline experience against computer
controlled bots. The default settings change those bots to be generally a little bit less aggressive and forces them to use melee weapons only. This means they have to come up close and hit you in the head to kill you. You on the other hand are still allowed to use all your weapons. You can change this with F7 and also allow bots to use guns. With F8 you can change between easy and medium difficulty. With F9 to F12 you can change the level you play on and the game mode being played. Here is a short summary for each of those maps:
All maps
Press Enter multiple times to skip the start screens that may appear after loading a level. Press F2 to select a class. Now press one through nine to select a class to play. The following classes are available. 1, . 2, .F9
F09 viaduct
King of the hill map. In the center of the map is a capture point. Stay there to capture it. After capturing it the opposing team will loose lives. If they reach zero you win the match. The oppo
nent tries to do the same.
F10 lakeside
King of the hill map. In the center of the map is a capture point. Stay there to capture it. After capturing it the opposing team will loose lives. If they reach zero you win the match. The opponent tries to do the same.
F11 badwater
Payload map. There is a one to two minute setup time during which you are limited to your home base if you are the attacker. After the time has run out the level is open. You either play as the attacker or defender. The attacker has to stand close to the mining cart filled with explosives in order to push it slowly towards the enemy objective. When the cart arrives there the target is blown up. As the defender you have to prevent the enemy team from pushing the cart by killing them.
F12 barnblitz
Payload map. There is a one to two minute setup time during which you are limited to your home base if you are the attacker. After the time has run out the level is open. You either play a
s the attacker or defender. The attacker has to stand close to the mining cart filled with explosives in order to push it slowly towards the enemy objective. When the cart arrives there the target is blown up. As the defender you have to prevent the enemy team from pushing the cart by killing them.
*6.0 Troubleshooting
Please check audiogames.net for help and assistance. I will add common problems to this file as they become known.
URL: http://forum.audiogames.net/viewtopic.php?pid=164803#p164803
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