Re: How should mainstream developers make interfaces accessible?
Pat Pound is having issues with registration so asked me if I could post this here on their behalf:
"Mostly I prefer text to speech that is changeable regarding speed and volume. I often find that voice recordings are very slow and games and cause lag times that are detrimental to the enjoyment of the game. I want the state of controls to be announced, but not necessarily the type of control unless a portion of the control appear somewhere else that I need to move to. I like haptics and sound cues that fit with the aspect of the game, and think this whole area is ripe for creative development."
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