Re: Scrolling Battles Pro (SBP) Final Online Version 1.96 with server
All of these bugs exist and I'm not the least bit surprised. The way this game is coded, you depend on everyone's client being in sync and given the fact that the client does most of the work...yeah, we're gonna have problems If I have time this week I plan to rewrite a good bit of the code, but we may have to pay a price of lag. I'm not sure though, I will try to do it as officiant as I possibly can.
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