Re: routing audio interface to team talk with reaper

@5 what problems are you having with it. As a general overview, you can direct apps in windows 10 now to the output of your choice. Go to settings > system > sound> App volume and device preferences. From there, you can see any programs that have made sound recently and adjust their volume, but more importantly, tell them which output to go to, and which input to accept data streams from. Note, if your app isn't being shown, it hasn't made any sound, so you'll have to make it do so, like for instance, just play a youtube video for a few seconds to get your browser to show up.

When you direct output that way, you could go to TeamTalk, then hit control N, then hit enter on new profile. Give it a distinct name, then set the sound options with F4, followed by 3 control tabs. Now, this session gets saved and whenever you use control N to start another TT instance and you choose that profile, it's loaded with the same options you last used with it. When you connect to a server, you could have the input device set as line 1, so you can stream stuff. The advantage here is that you get to do it without a repeater, and the other people have the option to lower your stream, or mute it, without lowering or muting you, so it's more of a consensual thing than forcing your stream on people. Doing it this way, you can direct only the apps you want to be streaming to the server, and easily not include your speech. Also, if your app has its own methodology to route its output, I recommend doing it that way, simply because its faster.

The more traditional way of doing things is to enter the sound settings by typing mmsys.cpl at the run dialog, or right clicking the speaker in the system tray and setting your default playback device to line 1. You can then either control tab to the recording settings and enter your microphone's properties and create a listen which would play through line 1 and make yourself both audible to the stream, and to yourself (an unavoidable side effect). You don't have to do that though, you could also use a repeater to take the signal from the mic to line 1. The things you want to make sure are correct are the sampling rate, which should match your mic's sampling rate in the advanced dialog of its properties (or the output from it will be pitched up or down accordingly), and the buffer size. It starts at 500, which is way too high by default, and should be brought to 50, then raised if you get substantial crackling.

You can also use an external app to do vocal processing with, I will use Reaper for this process. The steps  go more like the first example, except you don't need to route it through windows 10, because reaper lets you select the output. Here's what you'd do. Open reaper, hit control P, go to the tree view, hit D. The screen reader will land you in the middle of device preferences, so get yourself near the end where the actual input and output devices can be selected. Make sure it's on the microphone of your choice, and then line 1 for output. In this case, since you're just doing processing, you don't need a second instance, so just make your input line 1 in TeamTalk's preferences. You will then need to have at least one track that has its input type set to either mono or stereo, and that track will need to be armed (F7) and be monitored (F8). If both those things are true, you will hear yourself, but TeamTalk will hear you as well. You can then add whatever effects to your voice that you wish. A de-esser maybe, if you have no mic and are forced to use a crappy lappy internal like I do (because my good mic has a maddeningly intermittent electrical 60 cycle hum), a compressor and a gate, a noise reduction tool, whatever have you.

OK... I think I've learned I don't do quick.

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