Re: Lightweight OpenAL Python Wrapper

Well, how many sounds to you intend to play in a given area, and how wide is that area? Do some sounds have a louder area of effect than others? For example you could have a few very loud sounds that you can hear over a wide area, and a bunch of quieter sounds that play within a small area. Because of their smaller play area it would be harder for the user to get too many smaller sounds playing at once because of their limited proximity. But this also depends on the kind of game your trying to make.

In the case of the ill fated AudioRTS, I used a tile based system and assigned X number of players in a radius around the cursor, manually adjusting their volume based on how far away from the cursor they were to create an area of effect.

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