Re: BGT ambient

There's many ways of doing this, a few that I know would be:

set a sound ambience; then load the ambience, then ambience.play_looped();.
Or you could just play it via sound_pool. 


-- 
Audiogames-reflector mailing list
Audiogames-reflector@sabahattin-gucukoglu.com
https://sabahattin-gucukoglu.com/cgi-bin/mailman/listinfo/audiogames-reflector
  • ... AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : redfox via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector
    • ... AudioGames . net Forum — Developers room : mohamed via Audiogames-reflector

Reply via email to