Re: BGT ambient

I'm not just gonna tell you, you gotta figure it out. Here's a little example though, it probably wouldn't work for what you are trying to do,

sound ambience; 
void main();
{
ambience.load("ambience.wav");
ambience.volume=-10;
ambience.play_looped();
}

There's a mistake in there, let's see if you catch it.



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