Re: Colors - A New RPG aiming to be both mainstream and for the blind
@daigonite are you using some specialized library for the sound engine?
Or only the built-in engine of monogame.
I ask because... well some engines have interesting things (that aren't so hard to implement) like 3d positioning, using hrtf for 3d virtual audio scenes and something similar.
A few days ago, I was making some experiment with fmod and... well, I have to refine some things to work properli but I got playing audio xd
and yep, mixing fmod and monogame with c#
:)edit:
about the proximity detector, hmm... I guess that will be a good option, give to the user the possibility to enable more highers (in pitch) sounds.
For me, these sinusoidals sounds are low; i preffer more higher sounds, like these Aaron backer use in Paladin of the sky, or manamon in the classic detector mode.
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